Make Way! is a game of territorial strategy for two players. Starting on opposite sides of the board, players use cards to advance their pieces forward. Conflict is inevitable, as your pieces can be pushed back by an advancing opponent, and the key lies in choosing the time and place to bring in reinforcements. Continue reading “Make way! – Game #10”
This game is heavily inspired by the great game Cartagena (2000), developed by Leo Colovini. We fully recommend getting a copy of the game for the full pirate experience, but you can also mimic some of the game mechanics using the Green Box.
One really cool thing about Cartagena is that although it’s labelled as an 8+ game that provides sophisticated strategic choices to all ages, you can easily reduce the rules and complexity to play with younger kids. All the way down to the most basic: Draw one card, find the right symbol on the board and move your piece forward to that symbol. This plays right into the flexibility of the Green Box as well, where we encourage players to come up with their own games and variations. Continue reading “Tunnel run – Game #7”
Andreas Seyfarths classic game Manhattan (1994) is a clean game concept combining the “area control” mechanic with the joy of building skyscrapers. While the skyline you can build with the Green Box is not half as impressive as the original, you can still recreate the basic experience, and maybe add a few twists of your own?
Backgammon is one of the oldest boardgames known, dating back more than 5000 years. It features simple rules, but often difficult choices. Its combination of luck, strategy and lots of interaction makes for a rich and rewarding game experience for players of all ages and skill levels. Continue reading “Backgammon – Game #5”
In order to make a set of components that can be use to play any number of different games, a few basic choices have been made:
- First: There is no game board in the box. Instead, there are a number of square tiles that you can use to build many different game boards, or do something completely different with them.
- Second: We have developed a system to the components in terms of symbols, colors and numbers, so that the different components reference each other in many different ways.
At the time of writing this post, in may 2016, we currently have produced one single rough prototype of the Green Box, and it’s not even in a box. The first draft of the components are ready, and we have used them to create and re-create a number of games. Continue reading “The progress plan”