String of Beads is a fun little game testing the players ability to identify the correct sequence in symbols and colours, and their skill in planning ahead. Continue reading “String of beads – Game #14”
The best way to truly see how great a game really is, is by trying to recreate it. There can’t be many gamers who have not seen or tried The Settlers of Catan (1995) by Klaus Teuber, loved by millions across the world. Although seasoned gamers might see it as a simple family game, there is a beauty to the simplicity and how the elements fit together to create the experience that has brought it’s success.
The Sutlers of Kansas is our humble attempt at recreating the feeling of Catan, and also provides an opportunity to show off the clever way you can turn the square tiles of the Green Box into a hexagonal grid. Continue reading “The Sutlers of Kansas – Game #13”
The mother of all modern tile placing games, Carcassonne(2000) by Klaus-Jürgen Wrede, is an indisputable classic and a point of reference for gamers and game designers. The Son of Kark is an adaptation of the core mechanics of this great game to fit the tiles in the Green Box. Continue reading “Son of Kark – Game #12”
The game Hey! That’s my Fish(2003) designed by Günter Cornett and Alvydas Jakeliunas is a challenging abstract strategy game disguised as a funny children’s game about penguins collecting fish. The Green Box includes neither penguins nor fish, but there’s lots of other stuff to collect. Continue reading “Hey! That’s my Stuff! – Game #11”
Following up on the post Tiles: Building square boards, let’s dig into the possibilities for building hexagonal boards with the tiles in the Green Box. That’s right: Square tiles can make perfect hex boards! Continue reading “In the box – Tiles: Building hexagonal boards”
The Green Box of Games includes a deck of 54 cards, with a variation of colours, numbers and symbols following a precise system. Continue reading “In the box – Cards: The system of symbols, colours and numbers”
The tiles are the core of the Green Box game system. The fundamental idea is to devise a system for creating board games, so there has to be a way to create games with boards. To enable the creation of a multitude of different games, we could obviously not include fixed boards, so the primary function of the tiles is to enable the creation of many different boards. Continue reading “In the box – Tiles: Building square boards”
We have created new tiles and cards for a second version of the prototype. It should be easy to agree that they look a lot nicer than the first version 🙂
The symbols have been created to give a sense of theme and arouse curiosity, but without being too specific and limiting in regards to what they might represent.
The tiles have different coloured backgrounds to easily separate the front from the back, and they have clever borders that fit together to form either square or hexagonal boards.
The cards have colored borders which make them easy to notice, but also easy to ignore if the colours don’t matter in the current game. Large symbols in the center and small symbols and numbers in the corners accomodates different ways of holding, dealing and placing cards.
We’ll be back with more specific information on the details in the design and the choices that have been made in later updates.