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Green Box of Games

Unboxing prototypes

We’ve produced a handfull of complete sets of tiles and cards at The Game Crafter. We’re really excited about these components and looking forward to a new photoshoot to upgrade the blog! Continue reading “Unboxing prototypes”

Hey! That’s my Stuff! – Game #11

The game Hey! That’s my Fish(2003) designed by Günter Cornett and Alvydas Jakeliunas is a challenging abstract strategy game disguised as a funny children’s game about penguins collecting fish. The Green Box includes neither penguins nor fish, but there’s lots of other stuff to collect. Continue reading “Hey! That’s my Stuff! – Game #11”

In the box – Tiles: Building hexagonal boards

Following up on the post Tiles: Building square boards, let’s dig into the possibilities for building hexagonal boards with the tiles in the Green Box. That’s right: Square tiles can make perfect hex boards! Continue reading “In the box – Tiles: Building hexagonal boards”

In the box – Cards: The system of symbols, colours and numbers

The Green Box of Games includes a deck of 54 cards, with a variation of colours, numbers and symbols following a precise system. Continue reading “In the box – Cards: The system of symbols, colours and numbers”

In the box – Tiles: Building square boards

The tiles are the core of the Green Box game system. The fundamental idea is to devise a system for creating board games, so there has to be a way to create games with boards. To enable the creation of a multitude of different games, we could obviously not include fixed boards, so the primary function of the tiles is to enable the creation of many different boards. Continue reading “In the box – Tiles: Building square boards”

Prototype v2 – New design for tiles and cards

We have created new tiles and cards for a second version of the prototype. It should be easy to agree that they look a lot nicer than the first version 🙂

The symbols have been created to give a sense of theme and arouse curiosity, but without being too specific and limiting in regards to what they might represent.

The tiles have different coloured backgrounds to easily separate the front from the back, and they have clever borders that fit together to form either square or hexagonal boards.

The cards have colored borders which make them easy to notice, but also easy to ignore if the colours don’t matter in the current game. Large symbols in the center and small symbols and numbers in the corners accomodates different ways of holding, dealing and placing cards.

We’ll be back with more specific information on the details in the design and the choices that have been made in later updates.

Make way! – Game #10

Make Way! is a game of territorial strategy for two players. Starting on opposite sides of the board, players use cards to advance their pieces forward. Conflict is inevitable, as your pieces can be pushed back by an advancing opponent, and the key lies in choosing the time and place to bring in reinforcements. Continue reading “Make way! – Game #10”

Grenade Salad – Game #9

Grenade Salad is a light-weight tactical combat game in which soldiers (cubes) battle it out in an open playing field in the middle of the table. Continue reading “Grenade Salad – Game #9”

Gold Mine – Game #8

Gold Mine is a push-your-luck game inspired by Diamant(2005)/Incan Gold(2006). The players venture into an underground cavern looking for precious gold, but the cavern can collapse at any time! The key is to get out with your loot before the roof comes down. Continue reading “Gold Mine – Game #8”

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