The components for the upcoming new edition of the Green Box of Games have gone through a full redesign. In addition to looking a lot better, they have also got a couple of new features. Continue reading “New design for the “Second to None Edition””
The Kickstarter campaign for the “Second to None Edition” of the Green Box of Games ended on July 13th, funded at 540% with contributions from 192 backers.
A big thank you to all backers, and everyone who helped share the campaign.
We are moving forward to the next stage of development, as all files will be sent to production in August. If all goes according to plan the game will be ready in time for the Spiel ’17 game fair in Essen, on october 25th.
Thank you again!
Speed is a speedy card game for two players in real time where the goal is to get rid of your cards with higher speed(!) than your opponent, by matching cards on either symbol, colour or number. It is a variation of a game also playable with a standard deck of cards (see Wikipedia), and similar to Blink(Reinhard Staupe, 1995) and probably a few others.. Continue reading “Speed – Game #39”
In AD 2101, war was beginning… Build up your base and install the correct hardware and software on your defence stations to prepare for the oncoming attack. In this game for up to 6 players you play cards from your hand to perform one of three actions, and pass the cards you don’t need to the next player. Continue reading “All Your Base – Game #36”
You can play a simple and a more advanced version of the classic Memory game with the Green Box. The simple version is played with the tiles, and players try to find two matching symbols. The advanced version is played with the cards, and players try to find cards matching on *two* of the following: Symbol, colour or background.
You are the captain of a cargo ship making pickup rounds across the universe. Roll the die to reach new planets with cargo to pick up, pass through jump gates that send you into different parts of the galaxy, and play cards to move forwards or backwards if you don’t end up exactly where you wanted to. Continue reading “Jump Gate – Game #34”